Here is a quick summary of the core differences:
| Feature | RGB Interface | SPI Interface |
|---|---|---|
| Type | Parallel Interface | Serial Interface |
| Working Principle | Directly streams pixel clock, sync signals, and parallel data (R, G, B channels). | Sends pixel data byte-by-byte using clock (SCK), data out (SDA/MOSI), and chip select (CS) lines. |
| Speed | Very High | Low |
| Typical Resolution | Medium to Large (QVGA, VGA, WVGA and higher) | Very Small (typically up to 240x320 pixels) |
| Pin Count | High (can be 20+ pins) | Very Low (typically 3-6 pins) |
| MCU Load | Low (Dedicated LCD controller or FSMC required) | High (CPU must manage and clock out all data) |
| Cost | Higher (for PCB and connector) | Lower |
Overview:
The RGB (Red, Green, Blue) interface, often called a "Parallel" or "MCU" interface in its smart form, is a high-speed parallel interface. It uses separate data lines for each color component and synchronizing signals (HSYNC, VSYNC, DOTCLK) to push pixel data directly to the display.
Advantages:
High Speed & Performance: Ideal for smooth video, animations, and complex GUIs on larger screens due to its parallel nature.
Low CPU Overhead: The host MCU/MPU writes frame data to the display's memory once, or uses a dedicated controller, freeing the CPU for other tasks.
Real-time Display: Pixels are updated continuously without frame buffer manipulation delays from the host.
Disadvantages:
High Pin Count: Requires many GPIO pins on the host, making it complex and expensive for simple projects.
Complex PCB Design: Routing numerous high-speed parallel lines requires careful PCB layout to avoid signal integrity issues.
Higher Cost: More pins lead to more expensive connectors, cabling, and more complex MCUs/MPUs.
Overview:
The Serial Peripheral Interface (SPI) is a simple, low-pin-count serial communication protocol. It transmits display commands and pixel data one bit at a time over a single data line (or two for dual-SPI/quad-SPI for higher speed).
Advantages:
Very Low Pin Count: Typically requires only 3-4 pins (CS, SCK, SDA/MOSI), making it perfect for low-pin-count MCUs.
Simple Implementation: Easy to wire and program, with widespread library support on all platforms.
Low Cost: Simplifies PCB design and reduces component and connector costs.
Disadvantages:
Low Bandwidth: The serial nature is a major bottleneck for refreshing large amounts of pixel data, resulting in slow update rates.
High CPU Overhead: The CPU must actively clock out every byte of data for the screen, which can consume significant processing power.
Limited Practical Resolution: Generally only suitable for small displays (e.g., 128x160, 240x240) or for updating small portions of a screen.
The choice between RGB and SPI is a direct trade-off between performance and simplicity/cost.
Choose RGB for: Medium to large TFT displays, touchscreen GUIs, applications requiring smooth animations, video playback, or when the host CPU needs to be offloaded from the display refresh task.
Choose SPI for: Small OLED or TFT displays, simple status indicators, projects with limited MCU pins, low-cost applications, or when only simple graphics or text are needed.
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